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Old Jul 05, 2005, 03:26 PM // 15:26   #41
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How bout if a player is idle for a certain amount of time in a mission. All the other players get a dialog box asking if they want to drop this player. If they know hes afk or something, they can just say no. But if a majority say yes, he gets kicked.
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Old Jul 05, 2005, 03:28 PM // 15:28   #42
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Curious.
Every other game has a /kick function in it for groups, yet there is never a hue and cry about how it is abused - much less used. I think this is much ado about nothing.
The 5+ years I played EQ, I kicked players from groups once - and it was because he kept training the group and getting us all killed repeatedly.

If people legitimately have to go AFK; a simple typed message:
"AFK - bio break" usually does wonders.

Otherwise, I agree with the poster who suggests "let them die" and continue from there. Joining a group and immediately going AFK is standard procedure for the freeloading crowd.
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Old Jul 05, 2005, 03:31 PM // 15:31   #43
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So I was trying to do Abaddon's Mouth (or whatever the second to the last mission is called) and the leader, who is also one of our warriors, says "sorry i g2g", but he doesn't leave the group, and just sits down and doesn't do anything. I couldn't stand the fact that I might give this guy a free ride through the mission, so I apologized to my team and leave. Also, besides for the afker, another person left, which would've made the mission harder to do with less people.
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Old Jul 05, 2005, 03:50 PM // 15:50   #44
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ArenaNet should implement a feature that kicks anyone who is idling for more than 5 minutes during a mission. I don't see any reason why someone should be afk for more than 5 minutes during a mission. Once the player is kicked, a dialog box will appear asking the leader of the group to choose a henchman, if desired, to replace the kicked player.

A voting system could be nice, but it might not work well as everyone thought it would be. But I'm willing to try it out. After all, lately Guild Wars has been a game in progress as we have seen with all of these new features ingame from these patches.
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Old Jul 05, 2005, 03:54 PM // 15:54   #45
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Quote:
Originally Posted by Anubis Set
ArenaNet should implement a feature that kicks anyone who is idling for more than 5 minutes during a mission. I don't see any reason why someone should be afk for more than 5 minutes during a mission. Once the player is kicked, a dialog box will appear asking the leader of the group to choose a henchman, if desired, to replace the kicked player.
Simply the best suggestion I've read thusfar! Allowing only the group leader to make the decision and then to give them the ability to choose a replacement from the henchman pile is brilliant!

Kudos, Anubis!
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Old Jul 05, 2005, 03:58 PM // 15:58   #46
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actually....any mission can be completely with 5 out of 6, 3 out of 4, or 7 out of 8....there is really very little need to max out your party...it's just easier that way. Freeloaders don't bother me...it's his/her 50 bucks...not mine.
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Old Jul 05, 2005, 04:05 PM // 16:05   #47
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Hey, I once took down glint with a party of 5 + one henchman :>
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Old Jul 05, 2005, 04:15 PM // 16:15   #48
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A time thing is the bad. If its the people who are going AFK to finish the mission without helping then they will do whatever needs to be done to stop the timer right before it ends. All they have to do is set a timer for like 4:55 minutes or something and then come back and move their character a little bit. Thus reseting their timer and coming back the next 4:55 to move again.

If you read my other post, I already addressed this. If they are going to do a timer, then it needs to be that the person has X minutes, say we'll use your 5 minutes, to run back to the "zone" (as one of the people said above me) that the group is currently in. In some missions this would be impossible. Some missions are huge, and if that AFKer was gone for 4mins then he'll have to run to where the current group is in a minute.

I think combination kicks would work best, like a vote/zone/timer/instancesplitting thing. Like they have a timer on them, which can get set off by them being in the wrong zone, and when that timer goes off, it initiates a vote, and if the vote has a majority (getting everyone to vote is a pain in the ass), then the instance is split and the afker is replaced with a henchmen of the SAME profession. I don't want Orion if we just lost a warrior. Actually I don't want Orion at all...
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Old Jul 05, 2005, 04:16 PM // 16:16   #49
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Maybe they could make it so that if people are AFK for more than a quarter of the time of the total mission time, they don't get the reward, and don't get the new town and get teleported back to the starting town with a warning.
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Old Jul 05, 2005, 04:16 PM // 16:16   #50
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Quote:
Originally Posted by Vilaptca
A time thing is the bad. If its the people who are going AFK to finish the mission without helping then they will do whatever needs to be done to stop the timer right before it ends. All they have to do is set a timer for like 4:55 minutes or something and then come back and move their character a little bit. Thus reseting their timer and coming back the next 4:55 to move again.

run an application that moves your mouse every 30 seconds...you're character would never be "idle"
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Old Jul 05, 2005, 04:18 PM // 16:18   #51
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Yeah, it's their 50 bucks, but I should have a choice to let myself be annoyed by them or not. If it happens once, no biggie, but there are times you have to sweat on missions, and pass lots of time in full concentration on keyboard/mouse/screen. It's fun, sure as hell. And it's tiring, sure as hell. Especially when you're trying the same mission for 3-4 times and everytime there's the idiot aggroing 6 groups, or the jerk rushing in when you should not, or people going afk for the entire mission... well, there are times when you'd just drop them and go without. There are times when someone fights their buttocks off for the whole mission and have to go.

Me says if someone idles for more than 5 minutes during a mission make them "kickable" - then the leader has the chance to kick the person but do not HAVE to - say it's a friend that does have a problem, or someone who fought with you all the way through and can't stay till the end for some reason. For the rest, I second Anubis proposal, sounds quite reasonable.

Ah, I'm still for the voting system: unanimous of course (except for the kicked one). Of course, if you meet a group of 7 jerks and you get booted at end of mission it's gonna be definitely a pain in the butt, but after what do they get from it? They won't get more experience. I can't see this being a big problem.

My .02.
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Old Jul 05, 2005, 04:19 PM // 16:19   #52
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They could also make it that the AFKer (for lack of a better word) wouldn't get credit for the mission if they were not within X number of "screens" of the rest of the group. Since "autofollow" isn't presently IG (and NEVER should be), this would require them to keep up or get out.

Also, when the group moves X number of screens away from an AFKer, the option pops up to remove them from the party.

I realize that there are times when the group is mostly dead and one player is valiantly making a dash for the end or for a transition. I'm not sure how that instance could be handled in -any- system.
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Old Jul 05, 2005, 04:31 PM // 16:31   #53
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When leading, I've started making the announcement at the beginning of any PuG that if at any point during the run/mission/quest/hunt someone seems to be freeloading & can't offer an explanation - the whole shebang (#!,0,end) will be restarted/regrouped and they will be bumped....regardless of the point of progress.
Anybody that has issue with this condition is free to leave before we even start & everybody knows from the get go that it is a condition of the run.
I always take into account lag, bio needs, phones, doorbells & babies.
I have yet to have a real player take issue with it.

This technique seems to weed out the ner-do-wells pretty well.
*knocks on wood*
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Old Jul 05, 2005, 04:38 PM // 16:38   #54
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I've only had one problem with a freeloader to date, and he apparently did it because he was angry that someone else in the group was acting as leader, instead of him, the 'official' group leader. (The only thing official was his spot on the party list). Anyway, after he was single handedly responsible for blowing the bonus on our mission (about halfway through), he died and asked not to be ress'ed. When we asked him why he said it was because noone was listening to his commands, and he was pissed that people weren't following him. We ress'ed him anyway, then he proceeded to run far away on a suicide mission so we couldn't res him again.
Funny thing is that in a party of six, we lost one guy as soon as the mission started, another guy when we blew the bonus, and then this guy...who, for some reason, was so hooked on his own ego, that he didn't want to play out the mission just to spite the group.

Needless to say, thanks to the assumed group leader, we still managed to finish the mission with only 3 party members (thank god we had a monk).

(As an afterthought, I scrolled up that chat window to see what 'commands' we had apparently ignored. There wasn't even one. Chances are that the guy was using the trade channel or guild channel to try to lead our PUG.)

As far as a votekick option is concerned...I vote "no". Groups aren't large enough to be able to account for more than one griefer in your party under the proposed system. My preference would be to just give the group leader a kick ability, and replace the kicked member with an NPC Henchie. Once kicked, the kickee goes directly back to the city from where the mission was taken. I don't think it needs to be any more complicated than that.

Last edited by ZigZag Rollmeister; Jul 05, 2005 at 04:41 PM // 16:41..
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Old Jul 05, 2005, 04:44 PM // 16:44   #55
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if they are kicked they should be left in the mission alone...it'd be funnier than sending them back to the outpost
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Old Jul 05, 2005, 04:51 PM // 16:51   #56
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Quote:
Originally Posted by Algren Cole
run an application that moves your mouse every 30 seconds...you're character would never be "idle"
Oh! Wow...time things just completely won't work...well...if they are X "zones" away for so long, then they will get kicked. I don't know. It's annoying though, but my teams have beaten missions without that idler, who magically comes back when you finish.
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Old Jul 05, 2005, 04:53 PM // 16:53   #57
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Quote:
Originally Posted by Vilaptca
Oh! Wow...time things just completely won't work...well...if they are X "zones" away for so long, then they will get kicked. I don't know. It's annoying though, but my teams have beaten missions without that idler, who magically comes back when you finish.

computers arent bound by the same laws/physics people....there is literally nothing that is impossible for a computer to do(as long as you stay within the scope of computing)....there will always be a way to get around everything people find annoying in this game.
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Old Jul 05, 2005, 04:54 PM // 16:54   #58
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Quote:
Originally Posted by exploding flowers
ANET, we need the vote kick system.

Agreed to many times over on many posts. Yes, their is always going to be abuse, but let's try it out. Changes aren't permanent. A-net can eliminate the function if they see or hear it does more harm than good.

It's not just a reaction for the idlers but the griefers as well. When you allow these minority nOOb types ruin the experience for the overwhelming majority of courteous and cooperative players, then you truly have failed.

If A-net allows the nOObs to misbehave with impunity, then the nOObs will continue to do so, obviously.
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Old Jul 05, 2005, 05:01 PM // 17:01   #59
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I would have to disagree with vote kick. There is alot of situations were I would be kicked for having a good drop. Or kicked at the end of the mission because a bunch of freinds feel like being jerks and hogging the EXP. However if you are idle for over 10 minutes you should be kicked and replaced with a henchman.
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Old Jul 05, 2005, 05:05 PM // 17:05   #60
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I have a problem with a "leader only kick" system because it gives one griefer the ability to ruin a experience for up to 7 people. How? Some punk starts a group for a mission, gets 95% of the way through the mission and then kicks everyone else. He completes the mission, gets the reward and you and the other players are left with wasted time and a bad taste in your mouth.

I don't understand why folks arae against the everyone has to vote yes rule. Sure, you could have two punks team up to make your group disfunctional, but then you can just resort to the leave and regroup tactic that we have now. Other folks say, "folks wont pay attention to a vote dialog"... That can be solved with a default vote after 30+ seconds. Ok, what about the "folks will just vote yes to get rid of the dialog"... Well assuming a punk decides to use this to his advantage, it will be obvious right away and you can either leave the group or turn it around and vote him out. Yes someone may have been unlucky enough to be the voted off one, but I'm willing to take that chance in exchange for the ability to keep idlers, map swastikaers, spammers, and rabid aggros off my team.

Sure there are a bunch of folks in this game that don't pass a clue check, but in general folks do get annoyed by the same things and given a chance to do something about it... they will.
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